The ScaleFX +rAA shader looks excellent so if you can take the slightly buggy nature of the ScummVM core then go for that one.Īny reason why using the ScummVM core in retroarch would give better results than using Reshade? Just curious, I don't really know how these work. ![]() The intro screen, being static, upscaled perfectly. Open the Map to the Secret and follow the instructions to see what path you need to take. Yeah I saw this, it looks like it's just a screencapture of the intro fed through ESRGAN though rather than an actual in-game modification. Head for the red berry bush that's northwest of the island where you first arrived at Monkey Island. Your best bet if you want "high res" is to use the ScummVM core in RetroArch and then apply RetroArch's own shader kit. I have upscaled all the videos from the original. Combine the two monocles in your inventory. Go back inside the store and take another monocle. So that's one bummer, the other is that even shaders aren't really supported, you can use ReShade with ScummVM but that's kind of it. Head to Maps-n-More on Low Street and pick up a complimentary monocle. Originally posted by Zaxx:Well, to be fair those upscaled assets could be implemented the same way some emulators can load up high res assets, it's just that ScummVM is kind of behind the times in quite a lot of things.Įven when it comes to scaling you can only get xBRZ upscaling support in some outdated fork that sadly doesn't have the iMuse improvements the mainline version has.
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